Saturday 25 October 2014

Space Rescue Game [Dev Chapter 4]

[Update]


This post is about the menu's  and all the other scenes that I have been adding to the game including the main menu, credits, help, story scene.




Main menu:

The menu scene contain the player model. Similar to my first game from Semester 1 I made it rotate on the Y axis clockwise to showcase  the entire model. I used a simple futuristic font for the GUI.
Help:
The help scene is just there for the player to identify the controls for the game. The font used is the same as the font from the main menu. I am using a screen with an aspect ration of 4:3 instead of a 16:9 you cannot see the menu button in this screenshot.
Credits:
The credits scene uses the same futuristic font as the main menu. The menu button is also not visible in this screenshot due to the issue I explained above.








Story:
Originally I had intended to make this scene similar to the start if the star wars movies where the text was tilted and scrolled away from the view but I decided to stick with it just scrolling up. There is a skip intro button in the event people do not want to take the time to read the back story behind the game.

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