Tuesday 28 October 2014

After Dark Group Game [Dev Chapter 3]

[Update]


I continued adding more buildings and structures around the place and also built a road. I also added a pond near the first village area and where the road cuts through the ground I added 3D rock objects to the hills on the sides of the road.

As shown in the picture below are the rocks I added to the sides of the road on hills which had been partially cut through by the roads. It looks much better than the normal plain texture that I had applied. Also looking further at the roads they are in what you could call pristine condition which in all honesty wouldn't be true in the type of game that we are trying to create so I will have to edit the textures and make them look more damaged and old.



I was testing out how the terrain looked with a more saturated and vibrant colour to it (like it rained regularly in the area). It looked fine although it did seem a bit too bright for the kind of game and kind of scenery Justin and I were hoping for although I left it in just to demonstrate the idea of different area's of vegetation.


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