Saturday 25 October 2014

Space Rescue Game [Dev Chapter 2]

[Update]

Naming the game.......
Coming up with a name for a game where it suits it or hasn't already been used can be tough because sometimes I find many different names and can't decide or I'm lost for answers as their isn't any name that isn't taken. Anyway I came up with "554" no particular reason I guess it just rolled off the tongue when you pronounce it "5", "5", "4". I decided on this name in the end because I felt it was like a designation to the robot itself and it could leave the player thinking are there others like it.

The idea for the game is that it will be a 3rd person shooter where user will play as a robot that has crash landed on a planet and must find their way off it by retrieving a new power core for an emergency space ship on the planet along with defeating the drones that the human race had left to continue working on the planet that had gone rogue and attack anything that comes to the planet.


I began with the level design and layout. In the image to the right I have drawn a bunch of different coloured squares


Purple: Enemy Spawn Positions
Very Dark Grey: Level Obstacles & Objects
Black: Outter Level Wall (Edge of Level)
Dark Grey: Alternate Texture for Path
Light Grey: Level Area
Green: Start Point
Red: End Point
Blue: Objective needing completion







The game will include these mechanics:
  • Objective: Defeat 40 enemies
  • Objective: Find and pickup the ship core
  • Battery life for the robot the player will play as (Health)
  • Collision detection between enemies and other objects
  • Able to shoot and kill enemies by left clicking
  • Boost ability where the player can move faster by pressing shift (drains battery faster)
  • Battery life drains over time
  • Enemy AI
Game Object Asset List
Low Priority
Medium Priority
High Priority
Scene Decorations
AI Model
Player Model
Animations

Level Terrain


Player Control Script (C#)


Enemy AI Script (C#)


End of Game Point


Textures

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