Tuesday 28 October 2014

After Dark Group Game [Dev Chapter 1]

[Task]


A task was given to create a game in a group of 2 or 3. Justin and I decided to team up as we both were quite good with coding in C# and could work well together.


There are no limitations associated with this task and we were left to our own devices to work out what game we wanted to create.


Justin and I decided to make an attempt at creating a survival game, simulating real life with thirst and hunger, along with many other mechanics that would attempt to recreate the real world and closely follow how the real world worked. We had played games like DayZ, Rust, The Forest and the way I felt about some of them were for example the movement was too stiff in DayZ or in rust it was rather buggy and collision detection was a bit off. Which in all honesty was to be expected for Early Access games.


We wanted a survival game but then again we wanted it to have more so we though of ways that we could add something special to our game that we haven't seen before. Zombies had been done almost to death, so we looked at other possible post apocalyptic options for enemies or npc's. We decided we would focus on this at a later time when we had got the basics of our game.


We began our work by purchasing and downloading many different assets to see how they accomplished First Person Shooting, Health, Hunger, Thirst and any other systems like sound and view of the player.

No comments:

Post a Comment