I have been given a task to create a game that incorporates a prehistoric theme.
Limitations for this game have been provided and are as follows:
- A Prehistoric Theme
- Using Unity's physics engine
- The Camera must be fixed to a certain position and not rotate or move
- At least two GUI elements in game
- Multiple sounds in the game
- Must be 3D and not 2D
A Development build will be submitted in week 8 to show our progress. The final game is due in Week 11.
Development Process
When given this task to create a prehistoric game the first examples that came to my mind were games like the very popular Temple Run and their type of gameplay.
At first I brainstormed a bunch of words and things to do with the prehistoric theme: Dinosaur, prehistoric, long ago, extinction, cave, cavemen, fauna, running, eating, evolution.
I thought up of ways to accomplish a similar style of game play where the player would have runs as far as possible and try not to be caught by the enemy and how to make a game level according to this.

Game Object Asset List
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Low Priority
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Medium Priority
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High Priority
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Scene Decorations
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Audio
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Player Model
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Fonts
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Level Terrain
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GUI
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Player Control Script (C#)
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Textures
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Enemy Animations
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Animation State Control Script
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Enemy Model
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