Saturday 25 October 2014

Prehistoric Game [Dev Chapter 1]

[Task]

I have been given a task to create a game that incorporates a prehistoric theme.

Limitations for this game have been provided and are as follows:
  • A Prehistoric Theme
  • Using Unity's physics engine
  • The Camera must be fixed to a certain position and not rotate or move
  • At least two GUI elements in game
  • Multiple sounds in the game
  • Must be 3D and not 2D
A Development build will be submitted in week 8 to show our progress. The final game is due in Week 11.


Development Process



When given this task to create a prehistoric game the first examples that came to my mind were games like the very popular Temple Run and their type of gameplay.


At first I brainstormed a bunch of words and things to do with the prehistoric theme: Dinosaur, prehistoric, long ago, extinction, cave, cavemen, fauna, running, eating, evolution.



I thought up of ways to accomplish a similar style of game play where the player would have runs as far as possible and try not to be caught by the enemy and how to make a game level according to this.


Keeping to the style of temple run I came up with the idea to create a game where the player was being chased by a dinosaur and had to dodge the dinosaurs attack using a gameplay mechanic of 3 different lanes which the player could jump between. I wanted the play to be able to jump between 3 different lanes with a 1 seconds gap between each jump so the player couldn't easily dodge the dinosaur attacks and had to time his movement to best dodge the dinosaur. I also wanted the dinosaur to change lanes to wherever the player was but not as soon as the player changed their lane but a short time after. The score would be how many metres the player could travel without being killed by the dinosaur. This was to become the basis of my game and what I wanted to achieve with it.




Game Object Asset List
Low Priority
Medium Priority
High Priority
Scene Decorations
Audio
Player Model

Fonts
Level Terrain

GUI
Player Control Script (C#)

Textures
Enemy Animations


Animation State Control Script


Enemy Model

No comments:

Post a Comment