Saturday 25 October 2014

Space Rescue Game [Dev Chapter 3]

[Update]


I decided to create a 3D model for the player as a small hovering robot. I was going to add animations but decided to keep it rather simple and just raised one of his arms permanently to serve the purpose of a gun as he would shoot lasers from his hand.


I created him using 3Ds Max and gave him a hovering head along with hovering arms and body which in theory would all be magnetised together to stay in the positions shown in the picture. As you can see his right arm is rotated to be horizontal and pointing forwards for where he will be shooting. The green below his body and just off to the side of it are where the jet packs I gave him and then by creating particle effects in unity I was able to give it a green fiery effect.
This is a birds eye view of the level I created that follows the layout design I made at the beginning. In the photo the red objects are just textured rectangles with a dotted texture applied to them and then given a light to illuminate themselves. These objects are just scenery objects. The blue glow in the centre with the small white line is actually one of the objectives (the ship core) where the player must obtain it in order to power up the emergency ship. The white part is just a sprite I placed in to identify to the players what the object was.

In the bottom left and top right are two space ships. The bottom left is the spaceship in which the player crashed in and is no longer flyable. The top right is the emergency space ship where the player must go in order to beat the game (after completing the objectives)


After finishing work on the game level itself, I shifted my focus to filling out the game more. I added an extra level in the game which is loaded as soon as the player reaches the shuttle and completed both objectives. This level just contains the ship in which the player is escaping in and I created a script which makes the ship first travel upwards and then travel forwards and fly into a particle system. By flying it into this particle system the ship is sitting still but it looks like it is flying at light speed past stars. This was added just to give an effect for the end of the game. The player can then return to the menu from this level.




No comments:

Post a Comment