Saturday 25 October 2014

Prehistoric Game [Dev Chapter 6]

[Update]


I began work on creating the menu and its layout along with the credits scene, death scene and help scene. I decided to not use the new unity 4.6 beta GUI that was released recently because of the fact I didn't want to waste time to learn how it worked and was more focused on the gameplay. I instead used the normal GUI by creating a GUI skin prefab and editing the values. Although this did prove challenging as position the GUI correctly on the screen became a hassle as the screen i was using was a 4:3 aspect ratio instead of the usual 16:9 aspect ratio screens at Tafe. This made it difficult to position some of the GUI in the centre of the screen and made the GUI look partially untidy.


To create the menu scene I used more of the dinosaurs from the pack I had imported and had them animated in the scene. I also created an alternate terrain for the scene and added a forest and texture details to the terrain. I raised an area in the centre of the terrain then lowered a smaller area inside the raised section to create a volcano like mountain. Then I created an orange/yellow particle system and placed it inside the volcano to give it effect.



The death scene didn't take much to create it only consisted of a button to return to the menu and a title displaying a message that you had died along with a background.


The help scene consisted of a screenshot from the main menu's terrain along with GUI to display a simple guide on how to play the game along with a button to return to the menu.



The credits scene consisted of a screenshot from the main menu's terrain and my details since I created the game it also has a button to return to the main menu.




No comments:

Post a Comment