Building on the original concept you developed in Chapter 2, create a blueprint for your level. Make sure you begin with a series of rough sketches until your blue print begins to take shape.
[Answer]
[Question 2]
Create at least three gameplay mechanics for your level. How do these objectives relate to your original story idea?
[Answer]
[1] - The player has a choice between different options, to tell the truth or lie.
[2] - The player can interact with their environment to pass challenges they may face.
[3] - Dynamic world that is crafted around the players choice.
The first relates by having a choice between telling the truth to your son or telling them a lie. The player may choose to lie to the son and say that Santa is real or that the Easter Bunny is real. Or they may choose to tell the truth and admit they do not exist.
The second would make the user explore the environments and interact with their surroundings making the player feel more involved in the game.
The third allows the player to see the events their actions and choices cause, whether they are good or bad.
[Question 3]
Come up with five level objectives that correspond to your gameplay mechanics. How will you identify these objectives in your level blueprint?
[Answer]
[1] - A puzzle room where the player must explore their environment and interact with certain objects in the right order.
[2] - Snow Wolves appear and the player must run and dodge them and use their environment to escape.
[3] - Rescue the players son, the player must use the environment and interact with objects to rescue their son.
[4] - Help villagers in need, one of the villagers went off into the forest and hasn't been seen since, the player must decide if they will help or not.
[5] - Defeat the main antagonist using the environment.
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